They split into smaller versions of themselves when they are hit twice, so avoid them if you can, but kill them if you need to. There are four more teleporters up ahead they shouldn't be too hard to figure out. Destroy the UFOs in this next area, and head right, left, right to the checkpoint.
![mega man 6 guide mega man 6 guide](https://gaminglyfe.com/wp-content/uploads/2021/03/Duckbill-Mole-349x500.jpg)
Kill the Met up ahead, and fall into the next area, taking the weapon energy capsule on the ledge if you need it, and veer to the right. When (or if) you fall into the next area, veer to the left, or you will fall into a spike pit. it doesn't matter if the next two Bunby Catchers ahead catch you, as they don't hurt you directly, but remember this: while the Bunby Catchers make you move automatically to the right until they let go, you still have control over your jumps, and if you don't jump over the pits ahead, you will fall in. After it passes, continue up the stairway and over the pit to another area with lots of lethal spike pits. Stay where you are after that, and a Bunby Catcher will fall right next to you. In this next area, before you go anywhere, move about two centimeters to the right. Fall back into the right teleporter and you will be launched right next to the other stairway in the top-left. jump inside the left one, and you will be launched upward out of the other. you will find yourself in a room with two strange ring-like teleportation devices. Use the same strategy against the Met in the last part of the area, then head up the stairway to the right. Kill all of the UFOs after the first two Mets.
![mega man 6 guide mega man 6 guide](https://videochums.com/article/mega-man-4-boss-order-weaknesses-guide-6.jpg)
Jump over any bullets they shot beforehand, and mind the lethal spikes. there is a short period of time between the point where the Met reveals itself and when it shoots, so this is when you should destroy them. Destroy the UFOs if you can, but here the Mets are top priority. If you head to the right, you will find yourself in an area with 2 Mets and many UFOs. Head up the two stairways, ignoring the second UFO also heading at you on the second level. don't mind the UFO heading at you just keep running, and it will go under you. When you first start off in this stage, head to the right.
![mega man 6 guide mega man 6 guide](https://www.retrogames.cz/games/860/NES_02.gif)
Galaxy Man's Stage (Space Research Station)